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This video is a quick showcasing of one of our early weapon synchronization alpha tests and represents a build-up to the second development video, which will be released soon. Weapon accuracy will have increased even further by then, in part due to the test session shown in this video.
The accuracy-based flaws in this video have been ironed out since then, and we look forward to showing you all the progress to-date in the next development video. Stay tuned!
This video was filmed on January 15th, 2011.
Watch in HD: http://www.youtube.com/watch?v=sDOyKqTCmYA&hd=1
Filmed and edited by DECEiFER.
Posted by DECEiFER | Sat, Jan. 22, 2011, 03:45 (GMT).
Our IRC channel is now open for business.
We have the Mibbit client embedded on the this website:
Or, if you prefer to use your own IRC client, you can connect as follows:
Posted by DECEiFER | Thu, Nov. 25, 2010, 20:52 (GMT).
It's here, as promised! We have kept the project's momentum going with our first-ever SOL-O development video edition.
This edition focuses on one main core multi-player feature; synchronization.
The main area demonstrated is vehicles, showcasing motion (velocity, movement and turning/rotation), damage, and color.
Ever since the merge with State Of Liberty, the motion-wise vehicle synchronization has been completely redone, employing new methods to accommodate not only smooth actions, but also extreme circumstances. Accuracy has been our newest concern, so that's been preserved too, as demonstrated by some tests (skidding, barrel rolls) that are showcased in this video.
With color synchronization, the full spectrum of RGB can be used to color your car (both primary and secondary car color parameters), and further than that, you can set the vehicle's alpha (transparency) - something that has never been accomplished in Vice City before! A simple function in Lua can be used to set all these parameters.
Our vehicle damage synchronization is precision-grade, with each individual panel, door, tyre and light having its own configurable damage status. In addition to manually setting the component states, they are automatically synchronized. Some damage statuses include in-tact, dented, removed/turned on or off, popped, and swinging open.
This video was filmed on November 17, 2010. At no point in the video was the filmer driving.
Watch in HD: http://www.youtube.com/watch?v=EfkBh4OlUYw&hd=1
Filmed and edited by DECEiFER.
Posted by DECEiFER | Mon, Nov. 22, 2010, 18:11 (GMT).
Here is the SOL-O radar as it is today:
Besides the Liberty City (GTA: III) portion of the map, there has been no addition of the newly created tunnels on the radar. Tunnels exist at the moment from Liberty City to Liberty Main, and they're quite long. Tunnels linking the current tunnel infrastructure with Vice City and San Andreas are in development, thus catering for the whole map.
The remaining missing portions include a bridge from Las Venturas to Liberty Main South, a road to Vice City to Red County, the two bridges from Liberty Main to Liberty City and the El Train in Vice City (yes, the one from Portland, is on the main island these days). Additions to the map are very much possible and things could expand even further before the release, there is a ton-load of room left.
Posted by DECEiFER | Sun, Oct. 31, 2010, 18:22 (GMT).
We would like to announce that our Vice City We would like to announce that our Vice City Online project, which has been featured on GTAGaming.com, has merged with the State Of Liberty project.
Vice City Online:
Vice City Online, as you may know, is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.
State Of Liberty:
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.
What has changed?: The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.
The State Of Liberty project is going to consist of three games.
When will be it released: Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.
While you wait, here is a simple teaser video. Footage was shot in April/May 2010. It is hoped to create a more updated and feature-diverse video for you at around Christmas time this year.
Watch in HD: http://www.youtube.com/watch?v=f1tr8uG5sac&hd=1
Please read more on our Forum: http://forum.gtasolonline.com/viewtopic.php?f=11&t=168
Posted by DECEiFER | Sun, Oct. 31, 2010, 03:17 (GMT).
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